Large/smaller NONMAGICAL object/magical force is disintegrated in 10ft cube.ĭeath Ray: DC16 Dex, 55 (10d10) necrotic damage. Creature becomes dust if reduced to HP:0. Beholder 5e Stats Armor Class: 18 (natural armor) Hit Points: 180 (19d10 + 76) Speed: 0 ft., fly 20 ft. GREATER RESTORATION/other magic ends this effect.ĭisintegration Ray: DC16 Dex, 45 (10d8) Force damage. : Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Repeat save at END of next turn or become Petrified. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Legendary Actions Bite. These bizarre creatures are possessed of alien intelligence, inhuman forms of perception, and the ability to shape reality through force of willor even by their mere presence. Petrification Ray: DC16 Dex, creature is restrained. Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. Awakens if damaged/Creature uses action to wake target. This creature, also called the sphere of many eyes or the eye tyrant, appears as a large orb dominated by a central eye and a large toothy maw, has 10 smaller eyes on stalks sprouting from the top of the orb.Among adventurers, beholders are known as deadly adversaries. Sleep Ray: DC16 Wis., fall asleep for 1min. Object weighing 300 pounds or less moves 30ft in any direction. Telekinetic Ray: DC16 Str, moved 30ft in any direction and restrained until START of BEHOLDERS next turn. Like its predecessors, the beholder uses the Xanathar as a title rather than its personal name (which is Zushaxx). The guildmaster is a beholderthe latest in a series of such creatures. Slowing Ray: DC16 Dex, Half Speed, no reactions, must take action OR bonus action not both, 1min/Repeat save at END of each turn.Įnervation Ray: DC16 Con, 36 (8d8) necrotic/save for half damage. The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. Paralyzing Ray: DC16 Con, Paralyzed 1min/Repeat save at END of each of its turns.įear Ray: DC16 Wis, Frightened for 1min/Repeat save at END of each turn. BEHOLDER ZOMBIE 5e stats Large undead ( zombie ), neutral evil Armor Class 15 (natural armor) Hit Points 93 (11d10 + 33) Speed 0 ft., fly 20 ft. Beholder Eye-Ray Tables Standard Beholder d10Ĭharm Ray: DC16 Wis, Charmed 1hour/Until harmed Statblocks & Sheets World Anvil CREATE YOUR ACCOUNT LOGIN CREATE YOUR ACCOUNT Statblocks & Sheets Homepage Sheets List Beholder Find your way Our Podcast WHO WE ARE OUR TEAM LEGAL PRIVACY CONTACT Education Get the news Our Allies Our Award World Anvil v. Beholder Zombie Zombi tyrannoeil Large undead, neutral evil Armor Class 15 (natural armor) Hit Points 93 (11d10 + 33) Speed 0 ft., fly 20 ft.
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